But the work can always be distilled into an executable artifact, such as: a CLI tool, an RPC server, or a web application, to be distributed as such or integrated into larger workflows.
*** Hassle-free reproducible builds
Powered by Nix, Grimu-R projects require minimal effort to build, run, or depend on.
*** Reactivity taken seriously
Push or pull? Throttle, debounce, batch? Granular configuration lets you decide precisely how reactivity works in your dataflows, giving you a way to manage backpressure, retries and failures.
*** Malleability
End users of Grimu-R applications enjoy the same superpowers as their developers, being able to inspect or modify the dataflow graph and its constituents using the same editor (with caveats).
- Rigid, limited or proprietary visual programming environments
- Messy, brittle script bundles held together by spit and duct tape
- Opaque, obscure, perishable code notebooks
** Nomenclature
Grimu-R introduces some fanciful jargon to avoid the wrong technical connotations. Below is a brief explanation for the key terms:
*** Weave
A Grimu-R project's weave is what changes when someone is working on it ("weaving"). It's a persistent representation of the dataflow graph and its graphic layout.
*** Ornament
Weaves are composed of ornaments, which serve the dual purpose of reusable modules and entry points. An ornament would correspond to an RPC method or a CLI subcommand. Ornaments can be nested within other ornaments, appearing as single nodes that encapsulate their internal graphs.
*** Spell
Spells are the basic building blocks for ornaments. A spell is just a normal computer program that acts as a data source (e. g. a static CSV sheet), data sink (e. g. a POST endpoint) or a data transformer (e. g. grep). Each spell is based on a scroll and can contain a dynamic script ("inscription") stored in the weave.
*** Scroll
Scrolls define a default configuration for spells, as well as the runtime environment to run a spell in. They are developed outside of Grimu-R using standard development tooling.
*** Inscription
Spells based on interpreter scrolls (like Bash, Node.js) can have their inscriptions edited directly in the visual editor, enabling live code changes without rebuilding the development environment.
Grimu-R projects being Nix flakes, the development tooling ("loom") is provisioned as a Nix shell. It gives you the visual editor, the companion CLI tool and the scroll-defined execution context for spells.
The visual editor is served by a development or application server. Changes and execution requests for server-side spells are sent over a bidirectional WebSocket connection. User modifications are stored locally in the browser's storage, exportable as a file. Weaves are tracked by usual SVC tools.
*** Cross-language connections
Think Unix pipes but with structured data formats like JSON lines instead of plain text.
*** Execution environment
Scrolls used in a weave define their requirements in Nix terms. For example, if several scrolls need Node.js, they can all refer to the same nodejs Nix package defined in the flake. All of that, and optionally the visual editor, is bundled into a target build ("edition").
One framework called [[https://cycle.js.org/][Cycle.js]] defines a web application as a pure dataflow mapping that has sinks wired back to sources, proxied by drivers that handle side effects.
By default, any client-server Grimu-R build ("edition") would allow users to see and edit client-side parts of the weave only.
This is but superficially different from users messing around in their browser's console or employing a browser extension.
On the other hand, if the server-side parts run in a trusted environment with authorized access, you could give users a more generous degree of control.
To some extent, yes. While Grimu-R is built on top of Nix and wouldn't make a lot of sense otherwise, you always have the option to access out-of-store files from your spells' inscriptions, at the cost of reproducibility.
*** How do I test my weave?
If you do it manually: right in the visual editor. Add spells with a constant output as test data sources and stitch them to the spells you want to test.
If you need automation: build an edition and call the ornaments programatically. If you already have test data stored in the weave, you can extract it by the spell's id using loom CLI or library.