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website/doc/glossary.org
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#+title: Grimu-R glossary
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* Weave
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Defines a collection of braids.
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Represented by files on disk.
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* Braid
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Has reactive inputs and outputs.
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Serves as an externally invocable entry point.
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Contains sigils and/or nested braid instances connected by strands.
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Can be distributed within a schism aspect.
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* Sigil
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Has reactive inputs and outputs.
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Atomic execution unit.
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Cannot be directly invoked by an aspect consumer.
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May have an inscription.
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Created from a scroll and executed in the grimoire environment.
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* Strand
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Connects a reactive input to a compatible reactive output.
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Can be cadence-decorated on both upstream and downstream ends.
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May be parameterized by a reactive input, consuming variable assignments for the cadence decoration.
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* Cadence
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Defines reactive behavior.
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May refer to variables defined by the reactive input.
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* Inscription
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Defines a script, a template or a configuration for a sigil to be executed with.
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May be defined statically in the weave or considered a reactive input.
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* Scroll
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Defines source code, its build dependencies and runtime environment.
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Provides a default sigil configuration.
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Provides default upstream/downstream cadence decorators for outputs/inputs respectively.
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Declares runtime compatibility (browser-only, non-browser, or universal).
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* Grimoire
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Complete environment required to execute (a part of) a weave.
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* Schism
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Splits the weave by grouping its braids into coherent collections of aspects.
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* Aspect
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Represents a collection of entire braids as an individual program.
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Uses rifts to communicate with other aspects within the same schism.
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* Rift
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Acts as a proxy for a braid instance that was separated into a different aspect.
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Enables strands to cross process and network boundaries.
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* Binding
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Provides a build strategy for a schism.
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Maps an aspect to a specific build recipe producing an executable or a container.
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* Loom
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Provisions tools for interactive or programmatic weaving and execution.
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