#+title: Grimu-R glossary * Weave Defines a collection of braids. Represented by files on disk. * Braid Has reactive inputs and outputs. Serves as an externally invocable entry point. Contains sigils and/or nested braid instances connected by strands. Can be distributed within a schism aspect. * Sigil Has reactive inputs and outputs. Atomic execution unit. Cannot be directly invoked by an aspect consumer. May have an inscription. Created from a scroll and executed in the grimoire environment. * Strand Connects a reactive input to a compatible reactive output. Can be cadence-decorated on both upstream and downstream ends. May be parameterized by a reactive input, consuming variable assignments for the cadence decoration. * Cadence Defines reactive behavior. May refer to variables defined by the reactive input. * Inscription Defines a script, a template or a configuration for a sigil to be executed with. May be defined statically in the weave or considered a reactive input. * Scroll Defines source code, its build dependencies and runtime environment. Provides a default sigil configuration. Provides default upstream/downstream cadence decorators for outputs/inputs respectively. Declares runtime compatibility (browser-only, non-browser, or universal). * Grimoire Complete environment required to execute (a part of) a weave. * Schism Splits the weave by grouping its braids into coherent collections of aspects. * Aspect Represents a collection of entire braids as an individual program. Uses rifts to communicate with other aspects within the same schism. * Rift Acts as a proxy for a braid instance that was separated into a different aspect. Enables strands to cross process and network boundaries. * Binding Provides a build strategy for a schism. Maps an aspect to a specific build recipe producing an executable or a container. * Loom Provisions tools for interactive or programmatic weaving and execution.